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Roamer Turtle |
$299.95
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Pen Pack: Put paper on the floor, insert a pen, and watch Roamer leave trails, draw shapes, and practice routes.Create lines in up to four different colors. Contains 3 pen brackets, 6 screws, 4 pen holders, 12 colored pens, Activity Book. |
$39.95  |
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Shells: These colorful "turtle shells" expand opportunities for creative exploration with Roamer and make it easy for students to create costumes for Roamer while others practice programming it. Colors: red, yellow, gray and green. Available in sets of 4. |
$39.95  |
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Playing Cards: These durable playing cards make it easy for students to remember and debug the commands they give to Roamer. The activities help teachers use the cards to introduce Roamer commands. |
$24.95  |
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Rechargeable Batteries: Two rechargeable batteries cut the cost of using Roamer over the long term. |
$59.95  |
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Recharger Unit: Use one Recharger Unit for several pairs of batteries. |
$59.95  |
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| Control Pack: Attaches easily to Roamer. Use the Sensor, Light, and Motor Packs to give your students more control and new challenges. |
$335.00  |
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Light Pack: Explore lighting, special effects, and communication with Roamer. Flash different colors, give Roamer headlights, explore ways to attach lights, and organize games. Control Box required. Contains one flasher unit, 8 pre-wired LEDs (2 each red, green, yellow and amber), 2 white lamps, 5 suction pads, Activity Book. |
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Sensor Pack: Teach Roamer to hear, see, and touch. Roamer can search out a light, react to sound, and signal when it bumps into another object. Control Box required. Contains 1 light sensor, 1 sound sensor, 2 touch sensors, 1 push button, Activity Book. |
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Motor Pack: Add your own construction kit materials to these motors and control them with Roamer. Rotate the two DC motors in units of time. Now Roamer can lift weights, turn a paddle wheel or control a crane. Control Box required. Contains 2 DC motors, 1 stepper motor, 2 mounting brackets, Activity Book. |
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Alpha-Numeric Floor Mats: These multi-colored interlocking floor mats provide an excellent running surface for Roamer. Each step moves Roamer from one mat to the next. Each mat contains a number or letter of the alphabet. The floor mats may be combined in any pattern to use Roamer to reinforce other lessons or create motivating games. Pack of 36 mats makes a 6' x 6' square or may be assembled into other shapes. |
$79.95  |
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Math Workcard Packs: Math workcard packs present a wide variety of Roamer activities to support key mathematical concepts. Workcard packs emphasizes a key math idea such as measurement, estimation, and angles. Each pack includes several sequential activities along with Teacher Notes outlining the setup and listing key ideas and curriculum links. Cards are designed for use by children with bright colors and lamination for long endurance. 9 Packs. |
$169.95  |
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RoamerWorld software brings Roamer
activities to the computer screen. Roamer’s
control pad is emulated on the computer
screen and students use the mouse to
“press” the buttons. At the “GO” command, a screen version of Roamer executes
the commands which are recorded to the
side. The PC interface cable allows programs from Roamer to be transferred to
the computer and programs written with
RoamerWorld to be transferred to Roamer.
Compatible with Windows computers. |
$109.95  |
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Roamer Poster: Enliven your classroom wall with the brightly
colored Roamer poster. The Roamer poster lists
each Roamer command and provides suggested
movement sequences. A quick glance at the
poster reminds students of the function of
each key on the Roamer keypad. |
$ 9.95  |
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