Terrapin offers the Logo computer language and a wide variety of Logo-related products including software, turtle robots, and books and curriculum. Terrapin products embody the "no floor, no ceiling" learn-by-doing Logo philosophy that encourages students to create and explore. By using Terrapin products, students enhance their problem-solving, critical thinking, mathematics, and programming skills while they are having fun.
Terrapin products offer great value because they can be used across the curriculum and with a broad range of age and skill levels. From the youngest students to the most advanced, Terrapin's products motivate students to continually build and expand their knowledge and skills by creating a rich open-ended learning environment in the classroom or at home. Review Terrapin's products here and see which would be best for your situation. Click on the image or title for more information about any product.
Terrapin Logo, Kinderlogo, and Crystal Rain Forest turn the computer into a fun exploratory tool that enhances problem-solving, critical thinking, and math skills.
Terrapin Logo is the latest version of the time-test Logo computer language. Terrapin Logo includes all the features that made Logo such a powerful educational tool plus many new ones that extend its capabilities while at the same time making it easier to use. Terrapin Logo comes complete with full documentation including a Tutorial, Reference Manual, Getting Started Guide, and Quick Reference.
Kinderlogo offers a fun and unique way to engage young children in computer learning by opening the rich environment of Logo to the youngest learners. Using Kinderlogo children explore and discover freely, moving a "turtle" with single keystroke commands. Kinderlogo offers 24 age-appropriate activities organized in five levels of difficulty aimed at non-readers as well as children with beginning reading and writing skills. Kinderlogo is available on a Win/Mac dual format CD and comes complete with a 132-page manual with an in-depth explanation of the activities and the concepts behind them.
Pre-K through 2nd Grade
Crystal Rain Forest
Crystal Rain Forest is a tutorial in Logo programming set in the context of an adventure game. Join the characters, embark on the adventure, and solve the problems encountered along the way and learn basic Logo programming skills while exploring the rain forest and completing the adventure. Crystal Rain Forest is a great on-line way to learn and practice Logo programming.
Ages 8 - 13
Logo Books and Curriculum
Terrapin offers a variety of curriculum and workbooks for using Logo with different age, experience, and ability levels.
Logo Works: Lessons in Logo
Logo Works is basic introductory Logo programming workbook. A step-by-step guide to classic Logo turtle graphics, Logo Works introduces the Logo turtle and how to move and turn it, and moves through repeating, angles, the total turtle trip, sub- and super-procedures and recursion in 46 sequential lessons. Logo Works is the place to start for the novice Logo learner.
Ages 8 - 14
Logo Adventures is a project-based programming workbook for the first-time Logo learner. It introduces basic turtle graphics and moves on to projects utilizing more recent Logo innovations including buttons, controls, the Toolbox, turtle shapes, and the shape editor.
Far Out Logo Investigations
Far Out Logo Investigations presents a set of sequential Logo projects with a space exploration theme. Designed as a stand-up book, Far Out can be placed upright next to the screen allowing students to easily go back and forth between the book's guidelines and their work on the computer.
Ages 8 - 14
Go, Logo! is a math-oriented Logo textbook and workbook built around introducing math concepts and their expression in Logo programs. Each lesson includes exercises and practices and a companion volume with all the answers is available.
Ages 13 - 18
Logo Models and Methods for Problem Solving
Logo Models and Methods is for those who have mastered basic Logo programming techniques and want to investigate more advanced concepts. Most projects include combining graphics with other functions such as randomness, calculations, and scaling. Code examples from the book may be downloaded as a basis for enhancement.
101 Ideas for Logo
101 Ideas for Logo contains literally 101 Logo project ideas, divided into five subject areas and three levels of difficulty. Each idea is inspirational and designed to start students exploring with Logo programming.
Mindstorms: Children, Computers, and Powerful Ideas
Mindstorms is the latest edition of the classic book by Professor Seymour Papert which popularized Logo and the Logo philosophy and initiated an educational movement. Read it to learn about the origination of Logo and its methods and goals.
Bee-Bot and Pro-Bot are turtle robots which provide a hands-on introduction to Logo procedural thinking.
Bee-Bot is a sturdy little turtle robot, fun for children of all ages, but designed especially for pre-K to second grade students. Bee-Bot is easy to use but motivates students to develop planning, estimation, sequencing, and counting skills while they are having fun. Terrapin offers Bee-Bot and a wide range of Bee-Bot support materials.
Ages 4 - 8
Pro-Bot is like the Logo turtle come to life! Pro-Bot has Logo on-board and may be programmed to move around the room directly through the built-in keypad. Though easy to learn and start with, Pro-Bot offers plenty of room for advancement with sub-procedure capacity, drawing capability, sounds, scaling, and sensors and provides introduction to both Logo programming and robotics. Terrapin offers Pro-Bot and many Pro-Bot support materials.
Ages 8 - 18