Which Logo book is best for me?
Terrapin offers a variety of books, curriculum, and other resources in the Logo Library to enhance the use of Logo. Logo is a very flexible learning and teaching tool and the Logo Library includes materials for using Logo with a wide range of age groups and oriented toward several different subject areas.
|Logo Works: Lessons in Logo||Logo Works is a step-by-step student workbook that utilizes classic turtle graphics to teach Logo programming. It starts with moving the turtle and goes through creating shapes, writing procedures, and utilizing recursion in 46 lessons, each with examples, challenges, and worksheets.|
|Logo Adventures||Logo Adventures is designed for the beginning Logo learner but uses the newer aspects of Logo, such as buttons, controls, shapes, and the Toolbox to teach Logo programming. Logo Adventures contains 26 consecutive lessons that lead to such exciting projects as tessellations, animations, free-form drawing, and story boards.|
|Crystal Rain Forest||Crystal Rain Forest is an adventure games that serves as a Logo tutorial. With a storyline in a rain forest setting, Crystal Rain Forest leads through a series of adventures culminating in Logo programming exercises to save the day! Crystal Rain Forest works great for those who prefer on-screen rather than printed instruction.|
|101 Ideas for Logo||101 Ideas for Logo contains literally 101 Logo project ideas for those who understand basic Logo programming. Projects are sorted into five subject areas and three levels of difficulty.|
|Far Out Logo Investigations||Far Out Logo Investigations presents a series of increasingly challenging Logo projects with a space exploration theme. It is especially designed for the projects to be done collaboratively with one or more students and comes with a variety of downloadable resources.|
|Go, Logo!||Go, Logo utilizes Logo programming to teach math concepts in a hands on way to help students master them. It is targeted at middle school students but is also appropriate for advanced math upper elementary students and for math reinforcement for high school students. A companion Go, Logo Solutions contains answers to all the problems for the instructor.|
|Logo Models and Methods for Problem Solving||Logo Models and Methods for Problem Solving covers Logo basics but quickly jumps into more advanced projects that combine Logo graphics with other aspects of the language to develop powerful problem-solving skills. Project include computer games and animation and illustrate Logo's wide-ranging capabilities. Logo Models and Methods is targeted at high school and college students.|
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