Properties Table of Contents

All Logo objects, like windows, turtles, or bitmaps, contain a set of predefined properties. By setting these properties, the appearance and behavior of these objects may be manipulated.

Logo knows the following objects:

ARRAY a Logo array
BITMAP a bitmap
BUTTON a pushbutton
CHECKBOX a box with a check mark
EDITBOX a box where you can enter text
EDITOR an editor window
GRAPHICS a Graphics window
LISTBOX a list box
LISTENER the Listener window
OUTPUT an output window
POPUP a pop-up list
PREFERENCES the Logo environment preferences
RADIOBUTTON a radio button
SCROLLBAR a slider
STATICTEXT a box which displays text
TURTLE a turtle
WINDOW all types of windows
WORKSPACE the Logo workspace

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