Bit Map Properties


CRAWL 1 The speed in which movement commands are executed. The lower the value, the slower the bitmap moves.
EXTENT 0 0 The extent of the coordinate system; see  EXTENT.
HEADING 0 The heading in the range 0-359. See HEADING.
NAME BITMAP.x The name of the bit map.
ORIGIN 0 0 The origin of the coordinate system; see  ORIGIN.
POSITION 0 0 The position of the bit map.
RUN   The list of Logo commands to execute when the bit map is clicked.
RUN2   The list of Logo commands to execute when the bit map is double-clicked. Note that before this list is executed, the run list of the RUN property is executed after the first click of the double-click has been detected.
SIZE 31 31 The size of the bit map.
TRANSPARENT 255 255 255 The color which Logo should ignore when drawing the bit map. Set to the empty list when every color should be drawn.
VELOCITY 0 The independent speed of the bit map in dots per second. See VELOCITY.
VISIBLE TRUE Determines whether the bit map is visible or not. See SHOWTURTLE.
WINDOW GRAPHICS The name of the window to which the bit map is attached.
Z.ORDER 0 to 15 The Z order of the bit map. Objects with lower Z order appear to be in front of objects with a higher Z order.

Bit map Functions

Bit maps have a set of built-in functions which may be called by ASKing a specific bit map.
 

LOAD filename.ext Loads a file into the bit map.
SAVE filename.ext Stores a bit map into a file. If the file format cannot be determined by the extension of the file name, the format set in the global variable PICTURE.FORMAT is used.

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