PPROP
Syntax PPROP name propertyname object 
 
Explanation PPROP assigns a property pair to a Logo name. PPROP takes three inputs: the name with which a property list should be associated, the property name, and the property value.

The first input to PPROP must be a word or a turtle number; the second and third inputs can be either a word or a list. PPROP stands for "Put PROPerty."

A property pair consists of a property name and its value.

PPROP can also be used to alter the properties of turtles, bitmaps, and controls.

See also GPROP, GLIST, PLIST, POPLS, PPROPS, and REMPROP.

Examples PPROP "MUSIC "COMPOSER "STRAVINSKY 
PPROP "MUSIC "COMPOSITION "PETROUCHKA 
PLIST "MUSIC 
Result: [COMPOSITION PETROUCHKA COMPOSER STRAVINSKY] 

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